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Fashion & Retail ยท Mobile + Desktop

Designing for global store teams with different needs and different devices

UX/UI DesignDesktop+MobileGlobal teams

"Same team. Completely different needs. Completely different devices."

Designing for global store teams with different needs and different devices
The Brief

A globally operating fashion brand needed two integrated digital tools for store operations: a desktop platform for managers (planning, reporting, oversight) and a mobile app for associates (daily tasks, floor management). Two user groups, fundamentally different contexts, and the tools had to work together without sharing UI complexity.

Multi-platformMobile + DesktopFashion Retail

2 platforms, 1 data layer

The Challenge

Two tools. One team. Zero friction between them.

Store managers lived in spreadsheets and emails. Associates lived on their phones. Any solution requiring both to use the same interface would fail one of them. The challenge: create two distinct products that felt like siblings, sharing data without sharing complexity.

"I cannot use the same thing on my phone as on a computer"

store associate research

Two different mental models

Manager = plan. Associate = execute.

Process
01

Two parallel research tracks

Shadowed managers during planning shifts and associates during floor work. The gap between their mental models was wider than expected: managers thought in weeks, associates thought in the next two hours. That gap shaped every design decision.

02

The shared data layer as foundation

Defined what data both tools needed to share before designing either interface. This meant decisions about shifts, tasks and team availability were made once and reflected everywhere, without forcing users to duplicate work across systems.

03

Testing across languages and markets

Ran usability sessions across multiple markets with teams speaking different languages. Icon-heavy navigation consistently outperformed text labels for speed and comprehension, especially in time-pressured floor environments.

Designing for global store teams with different needs and different devices screens

Desktop for managers: planning, oversight, team tasks

Mobile for associates: execution, daily tasks, real-time updates

Shared data layer, both platforms always in sync

"
Store associates were more tech-savvy than stakeholders assumed. They just had no patience for slow, cluttered UIs. Speed and clarity mattered more than feature richness. Designing for both without compromising either was the real challenge.

Isa

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